Rework medic system / interaction
Goal is to make it a bit more diverse, instead of literally always doing the same option, but keep it simple for new players or even easier. Total treatment should stay roughly the same and medic/non-medic balance shouldn't be changed much. Also make controls better, instead of 3 scroll menu options.
Proposal
-
1 Scrollwheel item as 'medikit', but keep the seperate bandage/morphine/adrenaline items that can deplete
-
When medikit is selected show following options with keybinds
- [F] Diagnose
- [R] Bandage
- [T] Adrenaline
- [Y] Morphine
-
When medikit is selected and looking at a friendly
- [F] Diagnose
- [R] Bandage
- [T] Adrenaline
- [Y] Morphine
-
When aiming at friendly, they'll be to treat someone else, when not aiming at friendly they'll be used for self
-
When looking at an incapped friendly (with or without medikit)
- [Q] Drag
- [E] CPR
-
Medics have highlighted option on whatever is required (Need adrenaline? Highlight it)
-
Button is held to execute action and can be interrupted/restarted any moment (As is)
-
Progress is saved when interrupting medical action (As is)
-
Going incapped can give you multiple medical states, randomized chance
- Bandage happens in ±80% of cases, but not always needed to get someone up
- Adrenaline/morphine for revive are mutually exclusive
- When both an injection is needed and a bandage, don't care about the order in which it's done
-
CPR is kept to increase the time