- Jan 31, 2018
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Casper Christiansen authored
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- Oct 29, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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- Oct 27, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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- Oct 20, 2017
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Casper Christiansen authored
Added support for time or frame interval updates in ManagedUpdate running at a configurable interval.
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- Oct 16, 2017
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Casper Christiansen authored
Fixed bug with nested coroutines that ended instantly resulting in the parent coroutine waiting indefinitely.
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- Oct 10, 2017
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Casper Christiansen authored
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- Oct 09, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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- Oct 06, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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- Oct 05, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
Fixed GameObjectPool callbacks running before instances are fully setup. Also added some more spawn overloads.
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Casper Christiansen authored
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- Oct 04, 2017
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Casper Christiansen authored
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- Oct 03, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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- Oct 02, 2017
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Casper Christiansen authored
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- Sep 30, 2017
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Casper Christiansen authored
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- Sep 28, 2017
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Casper Christiansen authored
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- Sep 27, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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- Sep 26, 2017
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Casper Christiansen authored
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Casper Christiansen authored
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Casper Christiansen authored
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