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Created with Raphaël 2.2.031Jan29Oct28272016106543230Sep2827262524232221201918171514131298754331Aug30292827252423222118Added a main thread dispatchermastermasterReduced GC allocationsMade ManagedUpdateBehaviour support custom update loopsMade BetterCoroutines support custom update loopsImplemented support for creating custom update loops.Made some error logging a bit more helpfulAdded support for time or frame interval updates in ManagedUpdate running at a configurable interval.Fixed bug with nested coroutines that ended instantly resulting in the parent coroutine waiting indefinitely.Fixed bullet point list in readmeUpdated readme to reflect doc changesRemoved dependency on System.ComponentModelA bit of optimization to GameObjectPoolMade GameObjectPool set position and rotation of objects before enabling themHopefully fixed appveyor config..Added appveyor configAdded single class containing all built-in event idsFixed position getting set before setting parent in GameObjectPoolFixed GameObjectPool callbacks running before instances are fully setup. Also added some more spawn overloads.Added generic versions of ResourcePool classes to allow for type-safetySome optimizations to the gravitational systemUpdated readmeAdded support for delegate listeners in EventChanged grids' internal array order since there was no reason for making it confusingMade DelayedList delay Clear() as you'd expect.Added constructors with initial capacity parameter for listsMade most methods throw an exception if their arguments are unexpectedly nullRemoved an unnecessary lookup when canceling a despawnSacrified DelayedList callbacks while improving performance significantlyFixed end of frame sometimes causing errorsFixed pathsAttempt at fixing unity dll problems with unit testsAdded getter for free instance count in poolsAdded editor-only exception when despawning an already despawned objectWoopsyFixed a timed despawn bug where old timers affected newly spawned instancesFixed timed despawns not actually workingAdded support for sorting descendingly in PrioritizedListAdded unit tests for EventAdded unit tests for DelayedListAdded unit tests for PrioritizedList and fixed some bugs
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