bugtracker issueshttps://staging.gitlab.com/aurora-server/bugtracker/-/issues2017-05-11T13:19:07Zhttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/109Noblegarden chocolate buff issues2017-05-11T13:19:07Zusername-removed-819791bo@sbane.deNoblegarden chocolate buff issuesItem 44791 which can give you different ranks of the Well Fed buff, depending on your level.
The buff itself works, however the way of obtaining it is flawed. As per the description of the chocolate, and as it is with all other food whi...Item 44791 which can give you different ranks of the Well Fed buff, depending on your level.
The buff itself works, however the way of obtaining it is flawed. As per the description of the chocolate, and as it is with all other food which grants you buffs, when you spend 10 seconds eating you are automatically granted the buff.
However, the chocolate functions differently, it gives you the buff after you finish eating or just moving and cancelling the eating process. If you are eating for 10 seconds or longer the buff will not appear. Also, even if you just spend 1 second eating and immediately start moving you will be given the buff immediately.username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/112Azuremyst Isle - Engineer "Spark" Overgrind(npc=17243) missing Text and stays...2017-03-19T19:50:27Zusername-removed-1200619Azuremyst Isle - Engineer "Spark" Overgrind(npc=17243) missing Text and stays stillWhile doing Show Gnomercy(quest=9537) you have to kill Engineer "Spark" Overgrind(npc=17243), you have to talk to him to make him hostile, he will give a speech before he will attack you.
The missing text is:
Engineer "Spark" Overgrind...While doing Show Gnomercy(quest=9537) you have to kill Engineer "Spark" Overgrind(npc=17243), you have to talk to him to make him hostile, he will give a speech before he will attack you.
The missing text is:
Engineer "Spark" Overgrind: Can't you see I'm busy?
You: It's all over, Spark. The admiral knows it was you who betrayed the Alliance. Now you're either going to cooperate with me and tell me everything that you know or we're going to engage in some fisticuff.
<Engineer "Spark" Overgrind laughs.>
Engineer "Spark" Overgrind says: Does it frighten you to know that there are those that would serve the Legion with such devotion as to remain unwavering citizens of your pointless civilizations until called upon?
Engineer "Spark" Overgrind says: Live in fear, die by the will of Kael'thas... It's all the same.
Engineer "Spark" Overgrind says: And now, I cut you!
Engineer "Spark" Overgrind says: DIE!
For me he just turn hostile and starting to attack me no text,
Also while he is attacking me he will just stand still and Throw Dynamite at me, No Melle, no following me
![WoWScrnShot_031917_193348](/uploads/e5f06a59a25d7b58d9076a5480ceb4c9/WoWScrnShot_031917_193348.jpg)
![WoWScrnShot_031917_193345](/uploads/dadc828eb2d4a8db3e4aea19a200c701/WoWScrnShot_031917_193345.jpg)
http://www.wowhead.com/quest=9537/show-gnomercy#videos:id=114125https://staging.gitlab.com/aurora-server/bugtracker/-/issues/132Westfall: CLUCK! missing text tag2017-03-20T19:01:23Zusername-removed-819791bo@sbane.deWestfall: CLUCK! missing text tagnpc=620
quest=3861
As per the screenshot, the last emote should be "Chicken starts pecking at the feed."
![Capture](/uploads/c9062121f62971914833e70da7acadc8/Capture.JPG)
npc=620
quest=3861
As per the screenshot, the last emote should be "Chicken starts pecking at the feed."
![Capture](/uploads/c9062121f62971914833e70da7acadc8/Capture.JPG)
username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/150Mulgore - Kyle The Frenzied Pathing2017-05-21T21:56:18Zusername-removed-1203682Mulgore - Kyle The Frenzied PathingNPC Kyle The Frenzied (http://www.wowhead.com/npc=23616/kyle-the-frenzied) runs around Bloodhoof Village normally before being fed and becoming Kyle the Friendly. However, some time after becoming Frenzied again, he appears to be stuck a...NPC Kyle The Frenzied (http://www.wowhead.com/npc=23616/kyle-the-frenzied) runs around Bloodhoof Village normally before being fed and becoming Kyle the Friendly. However, some time after becoming Frenzied again, he appears to be stuck at his spawn point.
![WoWScrnShot_032017_183133](/uploads/4025af360ca7ce7a563bf1636687317b/WoWScrnShot_032017_183133.jpg)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/153Holiday Event Quest Gold Rewards Not Scaling Correctly.2017-08-09T01:33:01Zusername-removed-1203682Holiday Event Quest Gold Rewards Not Scaling Correctly.A pretty much universal problem across private servers - the gold rewards for holiday quests don't seem to scale correctly, giving low leveled players large
amounts of gold for very little effort.
![WoWScrnShot_032017_194048](/uploads/...A pretty much universal problem across private servers - the gold rewards for holiday quests don't seem to scale correctly, giving low leveled players large
amounts of gold for very little effort.
![WoWScrnShot_032017_194048](/uploads/a41ead70893023bd005eb4af2872b5dd/WoWScrnShot_032017_194048.jpg)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/156Mulgore - Kodo Packs Do Not Patrol2017-03-21T06:48:11Zusername-removed-1203682Mulgore - Kodo Packs Do Not PatrolIn retail, the packs of Kodo Calves, Matriarchs, and Bulls roamed across the zone in wide ranges.
On here they simply move around aimlessly a short distance within their spawn points
![WoWScrnShot_032017_230918](/uploads/c571882dadfb9...In retail, the packs of Kodo Calves, Matriarchs, and Bulls roamed across the zone in wide ranges.
On here they simply move around aimlessly a short distance within their spawn points
![WoWScrnShot_032017_230918](/uploads/c571882dadfb9d4d72e50e0684f149f2/WoWScrnShot_032017_230918.jpg)
.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/159Bloodmyst Isle - Stinkhorn Striker(npc=17673) - Bugged2017-03-21T11:12:11Zusername-removed-1200619Bloodmyst Isle - Stinkhorn Striker(npc=17673) - BuggedStinkhorn Striker(npc=17673) is bugged, it aggro me and just stays still, if i come closer it will start to attack, if i move away from attack range he will just stay still and then he will just reset aggro
![WoWScrnShot_032117_110435...Stinkhorn Striker(npc=17673) is bugged, it aggro me and just stays still, if i come closer it will start to attack, if i move away from attack range he will just stay still and then he will just reset aggro
![WoWScrnShot_032117_110435](/uploads/93fc602981c4e813b5cbe88505fdbb7a/WoWScrnShot_032117_110435.jpg)
PTRusername-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/161Bloodmyst Isle - Catch and Release (9629) - Progress can be triggered twice2017-08-27T15:38:54Zusername-removed-1200619Bloodmyst Isle - Catch and Release (9629) - Progress can be triggered twiceWhile doing Catch and Release(quest=9629) you are to use Murloc Tagger(item=23995) on Blacksilt Scout(npc=17326).
I have tagged two while doing test and its said I have 5 now.
----------
[Edit] Killing a Blacksilt Scout after you tagg...While doing Catch and Release(quest=9629) you are to use Murloc Tagger(item=23995) on Blacksilt Scout(npc=17326).
I have tagged two while doing test and its said I have 5 now.
----------
[Edit] Killing a Blacksilt Scout after you tagged him (Tagged Blacksilt Scout npc=17654) grants you credit towards quest completion. You should only get credit for tagging Blacksilt Scouts when you actually tag them using the item.
https://staging.gitlab.com/aurora-server/bugtracker/-/issues/169The Barrens - Gazelle Packs Stationary2017-05-18T00:30:26Zusername-removed-1203682The Barrens - Gazelle Packs StationaryGazelle packs in The Barrens are currently standing around doing nothing with only the leader set to wander aimlessly. On retail they'd follow the leader while running around the zone in set paths.
![WoWScrnShot_032217_214033](/uploads/...Gazelle packs in The Barrens are currently standing around doing nothing with only the leader set to wander aimlessly. On retail they'd follow the leader while running around the zone in set paths.
![WoWScrnShot_032217_214033](/uploads/e8f806037fa7ea14366e3e2fff67ecbe/WoWScrnShot_032217_214033.jpg)username-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/178Dun Morogh - Bitter Rival quest not completable2017-05-16T11:02:39Zusername-removed-819309Dun Morogh - Bitter Rival quest not completable**Current behaviour**:
During the Quest "Bitter Rivals" your supposed to replace the "Guarded Thunder Ale Barrel" with another Barrel. What doesn't work tho is after you clicked on the "Guarded Thunder Ale Barrel" and read the text, J...**Current behaviour**:
During the Quest "Bitter Rivals" your supposed to replace the "Guarded Thunder Ale Barrel" with another Barrel. What doesn't work tho is after you clicked on the "Guarded Thunder Ale Barrel" and read the text, Jarven Thunderbrew is supposed to have the quest "Distracting Jarvan" this wasn't the case.
I had to add myself the quest with a command, to progress further. The rest of the quest worked perfectly, aswell as the scripting when completing the quest "Distracting Jarvan" and when you replace the barrel.
**Proofs for expected behaviour**:
Comment on wowhead - http://www.wowhead.com/quest=310/bitter-rivals#comments
```
1. Once you reach the basement, check out the barrel beside Jarven Thunderbrew. You'll get a message that it's guarded.
2. Talk to Jarven Thunderbrew (he now has blue ? above him). You'll get this quest: Distracting Jarven
3. Once you get Jarven out of the way (by handing him the Thunder Ale from the Innkeeper upstairs), click the barrel again.
```
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
Quest "Bitter Rivals" - 310
Quest "Distracting Jarven" - 308
Guarded Thunder Ale Barrel - 269
Jarven Thunderbrew - 1373
https://staging.gitlab.com/aurora-server/bugtracker/-/issues/183Eversong Woods: Rotlimb Cannibal raid on Silvermoon walls event missing2017-08-27T15:45:20Zusername-removed-819791bo@sbane.deEversong Woods: Rotlimb Cannibal raid on Silvermoon walls event missingAs part of this event a group of 5 Rotlimb Cannibals (npc=15655) will spawn roughly at this location, where there is a conveniently empty space where there are no mobs spawning in, or patrolling through:
![Capture](/uploads/dbf821537c...As part of this event a group of 5 Rotlimb Cannibals (npc=15655) will spawn roughly at this location, where there is a conveniently empty space where there are no mobs spawning in, or patrolling through:
![Capture](/uploads/dbf821537c467b1704eff8a7100f6593/Capture.JPG)
They will then proceed to run towards the Eversong Rangers and Ranger Jaela in front of the broken walls at this location:
![Capture](/uploads/7ffee6004e52facb64bc7fa0a8e5563a/Capture.JPG)
A short skirmish will ensue, they will get defeated, and the event repeats itself. The only details about how often are comments like "Every once in a while", so it's definitely not something which happens every 5 minutes.
Most sensible solution might be to have it on a 30 minutes timer and have it only happen once someone is actually there in the area and loads the grid, starting the event.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/184Eversong Woods: Rotlimb Cannibal raid on Fairbreeze Village event missing2017-08-27T15:45:12Zusername-removed-819791bo@sbane.deEversong Woods: Rotlimb Cannibal raid on Fairbreeze Village event missingAs part of this event a group of 5 Rotlimb Cannibals (npc=15655) will spawn roughly at this location, where there is a conveniently empty space where there are no mobs spawning in, or patrolling through:
![Capture](/uploads/32adc9552e8e...As part of this event a group of 5 Rotlimb Cannibals (npc=15655) will spawn roughly at this location, where there is a conveniently empty space where there are no mobs spawning in, or patrolling through:
![Capture](/uploads/32adc9552e8e88ea7955290e14d73b0e/Capture.JPG)
They will then proceed to run towards the Eversong Rangers and Ranger Sareyn in front of the broken walls at this location:
![Capture](/uploads/8b20357ea77ccffae26b60bc3a181999/Capture.JPG)
A short skirmish will ensue, they will get defeated, and the event repeats itself. The only details about how often are comments like "Every once in a while", so it's definitely not something which happens every 5 minutes.
Most sensible solution might be to have it on a 30 minutes timer and have it only happen once someone is actually there in the area and loads the grid, starting the event.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/189The Barrens - The Stagnant Oasis2017-03-28T02:17:22Zusername-removed-1203682The Barrens - The Stagnant Oasis**Current behaviour**:
Planting the seeds completes the quest but does not spawn pickable plants.
**Expected behaviour**:
Planting the seeds should complete the quest and spawn plants on the fissure that can be picked for food....**Current behaviour**:
Planting the seeds completes the quest but does not spawn pickable plants.
**Expected behaviour**:
Planting the seeds should complete the quest and spawn plants on the fissure that can be picked for food.
**Steps to reproduce the problem**:
Plant seeds at the fissure.
**Proofs for expected behaviour if necessary**:
http://www.wowhead.com/quest=877/the-stagnant-oasis#comments:id=366796
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
Quest ID 877https://staging.gitlab.com/aurora-server/bugtracker/-/issues/208The Barrens - Engineer Whirleygig2017-03-26T15:51:47Zusername-removed-1203682The Barrens - Engineer Whirleygig[//]: Please keep this template, otherwise it will likely be closed
**Current behaviour**:
Summons overleveled Compact Harvest Reaper (Can't see what level it is at level 18.) This will absolutely wipe the floor with anyone in this zon...[//]: Please keep this template, otherwise it will likely be closed
**Current behaviour**:
Summons overleveled Compact Harvest Reaper (Can't see what level it is at level 18.) This will absolutely wipe the floor with anyone in this zone's level range. In addition he summons explosive sheep that do nothing but follow him as if they were non combat pets. Both are bugs present in most if not all emulators.
**Expected behaviour**:
The Harvest Reaper should be level 17, the same as his level. The sheep should behave like an explosive sheep does.
**Steps to reproduce the problem**:
Engage the mob.
**Proofs for expected behaviour if necessary**:
http://www.wowhead.com/npc=5836/engineer-whirleygig
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
NPC ID 5836username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/213Silverpine Forest - The Sepulcher Questgivers2017-04-02T22:05:28Zusername-removed-1203682Silverpine Forest - The Sepulcher Questgivers**Current behaviour**:
Absolutely none of the questgivers at the Sepulcher have their gossip text implemented, however I am unable to find a source where their original gossip text is decipherable.**Current behaviour**:
Absolutely none of the questgivers at the Sepulcher have their gossip text implemented, however I am unable to find a source where their original gossip text is decipherable.username-removed-819791bo@sbane.deusername-removed-819791bo@sbane.dehttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/217Silverpine Forest - Escorting Erland2017-05-21T21:57:46Zusername-removed-1203682Silverpine Forest - Escorting Erland**Current behaviour**:
Deathstalker Erland's pathing is erratic. At the beginning of the quest he tries to walk through the wall, fails, turns around and tries again before leaving the house. Afterwards he may sometimes stop moving for ...**Current behaviour**:
Deathstalker Erland's pathing is erratic. At the beginning of the quest he tries to walk through the wall, fails, turns around and tries again before leaving the house. Afterwards he may sometimes stop moving for a second and when turning will sometimes turn completely around and walk in the opposite direction for a second before turning to the right direction and continuing to walk.
**Steps to reproduce the problem**:
Start the quest.
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
http://www.wowhead.com/quest=435/escorting-erland
http://www.wowhead.com/npc=1978/deathstalker-erland#commentshttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/218Paladin: The First Trial missing scripting2017-08-27T15:44:58Zusername-removed-819791bo@sbane.dePaladin: The First Trial missing scriptingAs part of the the quest 9678 you have to light up the brazier (object=181956) after which an NPC spawns outside, running inside the cave and then charging at you.
Currently the quest works, but with two details missing:
1.) When you l...As part of the the quest 9678 you have to light up the brazier (object=181956) after which an NPC spawns outside, running inside the cave and then charging at you.
Currently the quest works, but with two details missing:
1.) When you light up the brazier there is no fire animation present
2.) The NPC will simply spawn inside the cave next to the brazier and just attack you, unable to use charge on aggro while running into the cave.
Video showing how it should be is here at 2:20:
https://youtu.be/IFcdAWWEM4I?t=140https://staging.gitlab.com/aurora-server/bugtracker/-/issues/221Ghostlands: Luzran can knock you back out of combat2017-08-11T22:30:48Zusername-removed-819791bo@sbane.deGhostlands: Luzran can knock you back out of combatnpc=16245
Uses spell=31389 for a massive knockback. The trouble is, often he kicks you so far away that he just leaves combat because of the distance between the player while the player is still in air.npc=16245
Uses spell=31389 for a massive knockback. The trouble is, often he kicks you so far away that he just leaves combat because of the distance between the player while the player is still in air.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/232Ghostlands: Aquantion spawns incorrectly2017-05-10T13:48:46Zusername-removed-819791bo@sbane.deGhostlands: Aquantion spawns incorrectlynpc=16292
Spawns as part of quest=9174
Currently when the mob is spawned he will "fall" through the water and partly end up in the statue. He will also not aggro automatically, even if you stand right next to it. However, he is suppose...npc=16292
Spawns as part of quest=9174
Currently when the mob is spawned he will "fall" through the water and partly end up in the statue. He will also not aggro automatically, even if you stand right next to it. However, he is supposed to spawn directly between the two lines behind the statue, as seen in the video below, and also he should immediately engage into combat.
https://youtu.be/-FkcRD-09CI?t=70https://staging.gitlab.com/aurora-server/bugtracker/-/issues/233Spell: Mark of Shadow removed by suffering from Mind Flay2017-04-27T14:20:01Zusername-removed-819791bo@sbane.deSpell: Mark of Shadow removed by suffering from Mind Flaynpc=16469 uses two spells, Mark of Shadow (31394) which is a 2min debuff which increases shadow damage received, and Mind Flay.
However, as soon as they cast Mind Flay on the player, this debuff gets removed.
Additionally, they will al...npc=16469 uses two spells, Mark of Shadow (31394) which is a 2min debuff which increases shadow damage received, and Mind Flay.
However, as soon as they cast Mind Flay on the player, this debuff gets removed.
Additionally, they will always fail their first Mind Flay, as well as any other Mind Flay later on, unless you are static. If you move they will always cast and immediately fail the Mind Flay spell. Presumably due to the missing COMBAT_MOVE flag, or something else?username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/237Ghostlands: Locked cage disappears instead of closing down again2017-04-10T19:51:34Zusername-removed-819791bo@sbane.deGhostlands: Locked cage disappears instead of closing down againIn Amani Catacombs, where npc=16295 is trapped within it. If you unlock the cage it will despawn within a few seconds, and it won't be back for at least 10-15min. However it should just close itself and become locked again after a short ...In Amani Catacombs, where npc=16295 is trapped within it. If you unlock the cage it will despawn within a few seconds, and it won't be back for at least 10-15min. However it should just close itself and become locked again after a short period of time.
![WoWScrnShot_040917_144110](/uploads/4c9d9e0d807040317ba03c232705bba3/WoWScrnShot_040917_144110.jpg)
![WoWScrnShot_040917_144009](/uploads/9992dcd0b684fe2c3de49fd9d609bb09/WoWScrnShot_040917_144009.jpg)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/241Ghostlands: World Invisible Trigger chat message2017-04-26T18:54:24Zusername-removed-819791bo@sbane.deGhostlands: World Invisible Trigger chat message![Capture1](/uploads/396a273f617da6b79707d279d971e464/Capture1.PNG)
Had this pop up at random when I was in Zeb'Nowa. No idea what caused it, and whether it's supposed to be in the log like this. All I know for sure is that it something...![Capture1](/uploads/396a273f617da6b79707d279d971e464/Capture1.PNG)
Had this pop up at random when I was in Zeb'Nowa. No idea what caused it, and whether it's supposed to be in the log like this. All I know for sure is that it something in Zeb'Nowa.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/244Ghostlands: Missing RP (Deliver the Plans to An'telas)2017-05-20T16:24:37Zusername-removed-819791bo@sbane.deGhostlands: Missing RP (Deliver the Plans to An'telas)quest=9166
Once the quest is finished, there is some RP supposed to happen.
1.) When you turn the quest in, Magister Sylastor (npc=16237) will say: "Look out... the night elves are back!" and point his finger in their direction
2.) Tw...quest=9166
Once the quest is finished, there is some RP supposed to happen.
1.) When you turn the quest in, Magister Sylastor (npc=16237) will say: "Look out... the night elves are back!" and point his finger in their direction
2.) Two level 15 Night Elf Ambushers (npc=16238) will spawn on a nearby hill and head towards the guards and engage combat once close enough
3.) Once the ambushers are close to the guards they will dismount and attack while one of the ambushers will say: "You won't get away this time"
4.) Once the ambushers are dead, Magister will say "Thank you very much! I don't know what I would have done if you weren't here!"
There are no videos from pre-cata, however all comments on appropriate quest and NPC pages on wowhead state that everything happens exactly as shown in this video:
https://youtu.be/H68L3vz1KG4?t=110https://staging.gitlab.com/aurora-server/bugtracker/-/issues/247Darkshore - Gaffer Jacks quest - quest items issue2017-05-09T16:59:26Zusername-removed-818792Darkshore - Gaffer Jacks quest - quest items issueQuest http://www.wowhead.com/quest=1579/gaffer-jacks
Quest item: http://www.wowhead.com/item=6717/gaffer-jack
Can't fish quest item out. Required fishing skill: 30 (according to comments on wowhead), place is correct.
I have ove...Quest http://www.wowhead.com/quest=1579/gaffer-jacks
Quest item: http://www.wowhead.com/item=6717/gaffer-jack
Can't fish quest item out. Required fishing skill: 30 (according to comments on wowhead), place is correct.
I have over 100 fishing skill, tried to abbandon quest and take again - it does not work.
![WoWScrnShot_050617_181148](/uploads/5b0ca8355ee2a96ed12ae93fc3a35d96/WoWScrnShot_050617_181148.jpg)username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/248Darkshore - Plagued Lands quest - Quest does not work2017-05-09T16:53:45Zusername-removed-818792Darkshore - Plagued Lands quest - Quest does not workQuest: http://www.wowhead.com/quest=2118/plagued-lands
Item: http://www.wowhead.com/item=7586/tharnariuns-hope
The target is to catch Rabid Thistle Bear in the trap (item above) - it will turn into Captured one (http://www.wowhead....Quest: http://www.wowhead.com/quest=2118/plagued-lands
Item: http://www.wowhead.com/item=7586/tharnariuns-hope
The target is to catch Rabid Thistle Bear in the trap (item above) - it will turn into Captured one (http://www.wowhead.com/npc=11836/captured-rabid-thistle-bear). It is not necessary to guide him to npc.
There are no requirements for capture, means bear can be captured with full hp, he just should step into placed trap (http://www.wowhead.com/quest=2118/plagued-lands#comments:id=1083431)
And it does not work now, bear steps into trap and nothing happens. I tried several times.
![WoWScrnShot_050917_142327](/uploads/298622b2b4a21ef44e4b14ea76897713/WoWScrnShot_050917_142327.jpg)
![WoWScrnShot_050917_142358](/uploads/1ad6527f47d7a2d4b6cfb408c67893cb/WoWScrnShot_050917_142358.jpg)
UPD. As I remember if you lose your trap, you can request a new one from questgiver (http://www.wowhead.com/npc=3701/tharnariun-treetender). There should be dialogue option, but there is nothing now.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/255Ghostlands: Magistrix Aminel missing blue repeatable quest ticker2017-05-14T17:27:50Zusername-removed-819791bo@sbane.deGhostlands: Magistrix Aminel missing blue repeatable quest tickerFinishing quest 9216 opens up a repeatable 9217
Finishing quest 9218 opens up a repeatable 9219
Once those two are open, she should have a blue repeatable quest marker, and also the quest box should have the repeatable quests in a blue ...Finishing quest 9216 opens up a repeatable 9217
Finishing quest 9218 opens up a repeatable 9219
Once those two are open, she should have a blue repeatable quest marker, and also the quest box should have the repeatable quests in a blue question mark, not a grey question mark.
Currently when you have those two repeatable quests available, she always has a yellow exclamation mark, as well as on the map.
![WoWScrnShot_051417_182055](/uploads/29bb0c1656543caf189c5385cc0d0d7e/WoWScrnShot_051417_182055.jpg)username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/271Ghostlands: Deatholme Darkmage potential spawn issue2017-05-19T21:04:39Zusername-removed-819791bo@sbane.deGhostlands: Deatholme Darkmage potential spawn issueDB GUID: 82657
This particular one seems to stand quite close the wall barrier between the entrance and the rest of the room. Normally it shouldn't be able to see me or attack me through the wall, but it will aggro onto me as I enter th...DB GUID: 82657
This particular one seems to stand quite close the wall barrier between the entrance and the rest of the room. Normally it shouldn't be able to see me or attack me through the wall, but it will aggro onto me as I enter the ziggurat. The NPC can also shoot Shadow Bolts at me through the wall, and I am able to hit the NPC with spells, despite the wall between us. Sometimes after aggroing the NPC will run around to get to me, and sometimes it just immediately cast spells through the wall.
However, if I run away outside, it will run back to its original location, and when it does that, it can no longer see me through the wall, nor can I hit it with spells unless I have real LoS. Since the NPC is behind the chest in the middle of the room, standing quite close to the wall, perhaps it spawns partly "inside" the wall, allowing it LoS through it towards the entrance.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/288Silverpine Forest - Nightlash not spawning correctly2017-08-25T16:37:04Zusername-removed-819309Silverpine Forest - Nightlash not spawning correctlyNightlash http://www.wowhead.com/npc=1983 is supposed to spawn when you kill a random amount of rot hide gnolls near you, while on the quest=437. Currently she's just spawned all the time without the player having to kill any gnolls.
By...Nightlash http://www.wowhead.com/npc=1983 is supposed to spawn when you kill a random amount of rot hide gnolls near you, while on the quest=437. Currently she's just spawned all the time without the player having to kill any gnolls.
By deadrogy (477 – 8·9) on 2008/01/01 (Patch 2.3.0)
> once u go to the the dead field, start killing rot hide gnolls until nightlash appears in the middle of the field.
I did this quest two times, at the first time nightlash appeared after killing 2 rot hide gnolls but at the second time i had to kill at least 8 for her to appear.
i hope this helps u!
By inscrutibob (834 – 2·11) on 2008/09/20 (Patch 3.0.1)
> I know the thing about random numbers is that they're random, but it took me 14 dead gnolls before she showed up.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/290Alterac Mountains - Crushridge Warmonger not using ability properly2017-07-15T23:21:22Zusername-removed-819309Alterac Mountains - Crushridge Warmonger not using ability properlynpc=2287 is supposed to use spell=8269 when another ogre near him dies, hes currently using it at 15% HP.npc=2287 is supposed to use spell=8269 when another ogre near him dies, hes currently using it at 15% HP.username-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/291Arathi Highlands - Stromgarde Soldier not using ability properly2017-07-15T23:21:34Zusername-removed-819309Arathi Highlands - Stromgarde Soldier not using ability properlynpc=2585 is supposed to cast spell=8602 when a near Stromgarde NPC dies, currently he's casting it at 20% HP.npc=2585 is supposed to cast spell=8602 when a near Stromgarde NPC dies, currently he's casting it at 20% HP.username-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/305Loot: Bag drops in reference tables with other loot2017-06-02T16:45:01Zusername-removed-819791bo@sbane.deLoot: Bag drops in reference tables with other lootReference table 24052 drops a Large Knapsack, 1725 together with other loot.
Possibly present in more tables. Not removing it for now, but making a note of itReference table 24052 drops a Large Knapsack, 1725 together with other loot.
Possibly present in more tables. Not removing it for now, but making a note of ithttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/321General: Chat bubbles are not working for NPCs2017-08-01T15:30:49Zusername-removed-819791bo@sbane.deGeneral: Chat bubbles are not working for NPCsPerhaps limited to some areas or just not active currently, but at the moment none of the Azuremyst NPCs saying or yelling things will get speech bubbles above them. Obvious with all the NPCs in Azure Watch, as well as the furbolg NPC th...Perhaps limited to some areas or just not active currently, but at the moment none of the Azuremyst NPCs saying or yelling things will get speech bubbles above them. Obvious with all the NPCs in Azure Watch, as well as the furbolg NPC that you have to follow in quests 9539, 9540, 9541 and 9542.
All videos online show them as having speech bubbles when they talk.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/322Azuremyst Isle: Azuremyst Peacekeeper drops and glitches through broken terra...2017-08-09T01:10:05Zusername-removed-819791bo@sbane.deAzuremyst Isle: Azuremyst Peacekeeper drops and glitches through broken terrain while patrollingDB GUID: 63774
At some point during patrol, it will walk around the coordinates below and drop through the ground and up repeatedly for a few seconds.
![gps](/uploads/fe2a122775a7af2cef11f04fe07ff3f6/gps.PNG)DB GUID: 63774
At some point during patrol, it will walk around the coordinates below and drop through the ground and up repeatedly for a few seconds.
![gps](/uploads/fe2a122775a7af2cef11f04fe07ff3f6/gps.PNG)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/331Azuremyst Isle: Gurf's Dignity quest requirement issues2017-07-04T23:34:01Zusername-removed-819791bo@sbane.deAzuremyst Isle: Gurf's Dignity quest requirement issuesBasically, quest 9564 only becomes available after you start (not necessarily finish) quest 9562. Once this quest is started item 23850 can drop from NPC 17475.
Currently you can get the item at anytime, however if you try to use it you...Basically, quest 9564 only becomes available after you start (not necessarily finish) quest 9562. Once this quest is started item 23850 can drop from NPC 17475.
Currently you can get the item at anytime, however if you try to use it you will get the "You do not meet the requirements" message, and you can only start the quest after you finish 9562.
Expected behaviour: item 23850 should not drop at all until you accept 9562, and then you should be able to receive the item and start the quest.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/61Teldrassil: Sethir the Ancient does not move2017-08-01T15:09:23Zusername-removed-819791bo@sbane.deTeldrassil: Sethir the Ancient does not movehttp://wotlk.openwow.com/npc=6909
He is only static, even though he is supposed to walk up and down that branch.
However, all the pages and comments suggests otherwise, as well as some of the pictures posted online as help to this ...http://wotlk.openwow.com/npc=6909
He is only static, even though he is supposed to walk up and down that branch.
However, all the pages and comments suggests otherwise, as well as some of the pictures posted online as help to this quest:
"Sahia on 2009/03/11 (Patch 3.0.9)
I did this at level 10 as well. If you're careful enough to avoid the spiders or kill them you can wait for him to the entrance of the branch. Stay stealthed. When he starts walking away follow him slowly until you are within pick pocket range. Pick pocket and RUN remaining stealthed! I found this way to be easiest."
"Imf3ral on 2009/08/06 (Patch 3.2.0)
This Helped Me, thanks. I did this with a level 10. I found that it's easy if you go up to behind where he spawns, infront of the giant branch (stealth) and wait for him to spawn. Simply then, follow until in pickpocket range and pick-pocket him. Then slowly run past him. "
https://c2.staticflickr.com/4/3040/2711466196_1250025f1e.jpg
http://farm4.static.flickr.com/3180/2711466176_6411a0ccff.jpg
http://vignette3.wikia.nocookie.net/forscherliga/images/f/fc/Sethir_der_Uralte17092012.jpg/revision/latest?cb=20120917164838
https://c2.staticflickr.com/4/3242/2710654199_c956f6fb13.jpgusername-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/51Darkshore - Plagued Lands quest NPC behaves incorrect2017-07-06T16:44:45Zusername-removed-818792Darkshore - Plagued Lands quest NPC behaves incorrectQuest: http://wotlk.openwow.com/quest=2118
Objective: Capture Rabid Thistle Bear (http://wotlk.openwow.com/npc=2164) - becomes Captured Rabid Thistle Bear (http://wotlk.openwow.com/npc=11836)
While captured bear should be friendly (htt...Quest: http://wotlk.openwow.com/quest=2118
Objective: Capture Rabid Thistle Bear (http://wotlk.openwow.com/npc=2164) - becomes Captured Rabid Thistle Bear (http://wotlk.openwow.com/npc=11836)
While captured bear should be friendly (http://wotlk.openwow.com/npc=11836), in our case he is hostile. However attacking him causes Evade message, but he doesn't dissapear. But he dissapears later, which is normal behaviour.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/47Darkshore: WANTED: Murkdeep, minor issues2017-07-06T16:44:45Zusername-removed-819791bo@sbane.deDarkshore: WANTED: Murkdeep, minor issueshttp://wotlk.openwow.com/quest=4740
As you kill the murlocs in the camp, waves of other murlocs will spawn until eventually you reach Murkdeep. The quest works fine, however the waves are simply arbitrarily spawned on the coast, while t...http://wotlk.openwow.com/quest=4740
As you kill the murlocs in the camp, waves of other murlocs will spawn until eventually you reach Murkdeep. The quest works fine, however the waves are simply arbitrarily spawned on the coast, while they're actually supposed to run from the water to the camp. They are supposed to run to the bonfire between the three huts.
wowhuntr on 2007/07/03 (Patch 2.1.2)
Yeah, after you clear the camp mobs start running from the water at you. 3 Greymist Coastrunners (level 13) come, then 2 Greymist Warriors (level 16), then Murkdeep (level 19) and a Greymist Hunter (level 17 i beleive).PTRhttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/42Deeprun Tram: Haggle not scripted2017-07-06T16:44:47Zusername-removed-819791bo@sbane.deDeeprun Tram: Haggle not scriptedhttp://wotlk.openwow.com/npc=14041
He just stands at his spot. He is however supposed to be much active.
"often seen wandering aimlessly, sifting through the trash, talking to himself, and sleeping."
Quotes :
"Spare some change...http://wotlk.openwow.com/npc=14041
He just stands at his spot. He is however supposed to be much active.
"often seen wandering aimlessly, sifting through the trash, talking to himself, and sleeping."
Quotes :
"Spare some change?"
"I had it all! I had it all then I lost it. Lost... All gone... Like... My mind. My mind is like... Cheese. I like cheese."
"Forty-two... forty-two... forty-two what? It could be anything... hmm..."
"Rat-kabobs! Get your tasty rat-kabobs! Get them while they're hot!"
"Rats everywhere. Everywhere I see rats. Always looking at me with their beady little eyes. I show them. I show them all."
"Cheese...I love cheese. If I only had cheese. If I only had cheese like before."
"In the trash...always in the trash...that's where the money is!""
http://wowwiki.wikia.com/wiki/Haggle
By jakj (1,605 – 9·17) on 2008/12/28 (Patch 3.0.3)
The poor little thing. Watch him long enough, and he'll go to sleep under one of the benches in the lobby area.
By ChefEscoffier (1,625 – 3·13) on 2009/03/21 (Patch 3.0.9)
However, he's constantly checking the trash cans emoting, "Haggle sifts through the trash."
some footage here too: https://www.youtube.com/watch?v=CpYhy_76Ods
up to 1:30, after which it is some silly videohttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/39Darkshore: Thistle Cubs do not aggro on proximity2017-08-27T17:44:32Zusername-removed-819791bo@sbane.deDarkshore: Thistle Cubs do not aggro on proximityhttp://wotlk.openwow.com/npc=6789
They wander around the cave with the Den Mother who sleeps there. Den Mother will also not aggro on proximity, which I suppose is intentional provided she is sleeping. However the cubs, who are hostil...http://wotlk.openwow.com/npc=6789
They wander around the cave with the Den Mother who sleeps there. Den Mother will also not aggro on proximity, which I suppose is intentional provided she is sleeping. However the cubs, who are hostile and awake, also do not aggro at all.username-removed-819791bo@sbane.deusername-removed-819791bo@sbane.dehttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/29Darkshore: Missing half of RP at the end of a quest2017-07-06T16:44:47Zusername-removed-819791bo@sbane.deDarkshore: Missing half of RP at the end of a questhttp://wotlk.openwow.com/quest=985
At the end of this quest a bear would run up to the NPC, informing him of what happened to his master. There is some RP in place, but not the one relating to the bear.
This is how it looks in game...http://wotlk.openwow.com/quest=985
At the end of this quest a bear would run up to the NPC, informing him of what happened to his master. There is some RP in place, but not the one relating to the bear.
This is how it looks in game:
![WoWScrnShot_110416_143137](/uploads/e4ef88b57bd5f57866e934e697f8fd80/WoWScrnShot_110416_143137.jpg)
And this is how it should be:
Terenthis says: What was that noise? It sounded like a roar.
Grimclaw the white bear enters and runs up to Therenthis.
Grimclaw roars at Terenthis to get his attention.
Terenthis says: Grimclaw?! Easy there, my friend... where is your master Volcor?
Grimclaw begins to moan and roar at Terenthis while stomping his paws on the ground.
Terenthis says: Whoa, whoa there, my friend. One moment...
Terenthis begins to cast a spell on Grimclaw.
Terenthis says: There... that should help. Now, tell me what's happened, Grimclaw.
Grimclaw roars at Tarenthis more, but this time the druid seems to understand the bear.
Terenthis says: I understand, my friend. I shall find someone to help your master. Go back to him now, or at least stay close.
Grimclaw roars in acknowledgement at Terenthis.
Terenthis says: If you have the time, Grimclaw and his master Volcor could use your help. If you're interested, speak with me further...
http://wow.gamepedia.com/Quest:How_Big_a_Threat%3F_(2)
So in-game all the Grimclaw emotes are missing. Also, I haven't been able to find any videos or info as to whether there is some spell casting animation done, or if it is just written down (for the "Terenthis begins to cast a spell on Grimclaw" part)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/24Eversong Woods - Elisara Sunstriker and Lord Saltheril missing events2017-07-06T16:44:47Zusername-removed-819309Eversong Woods - Elisara Sunstriker and Lord Saltheril missing eventsElisara Sunstriker http://wotlk.openwow.com/npc=16147 and Lord Saltheril http://wotlk.openwow.com/npc=16144 should have three events where they talk with each other, they are all missing.
- - - -
Elisara Sunstriker says: Milord, do you ...Elisara Sunstriker http://wotlk.openwow.com/npc=16147 and Lord Saltheril http://wotlk.openwow.com/npc=16144 should have three events where they talk with each other, they are all missing.
- - - -
Elisara Sunstriker says: Milord, do you think that we can join the party soon? I'm so bored in here.
Lord Saltheril says: Is that so? How very interesting. My dear, why don't you run along and powder your nose? I have much to think about.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
Eilsara Sunstriker says: You promised to take me out for a night on the town! Are we just going to stand around here again tonight?
Lord Saltheril says: Oh, most definitely, Elisara. But please, can you show the least bit of patience?
- - -
Elisara Sunstriker says: Salthy, do you think we're letting too many 'undesirables' into the party? I do worry about what our friends might think of all of this.
Lord Saltheril says: Hmm, what was that? I'm sorry my dear, I must have been daydreaming.username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/11Azuremyst Isle - Learning the Language quest chain - additional npc problem2017-07-06T16:44:47Zusername-removed-818792Azuremyst Isle - Learning the Language quest chain - additional npc problem* Quest line starts: http://wotlk.openwow.com/quest=9538
* Problematic quests:
* Totem of Tikti http://wotlk.openwow.com/quest=9540
* Totem of Yor http://wotlk.openwow.com/quest=9541
* Totem of Vark http://wotlk.openwow.com/quest=95...* Quest line starts: http://wotlk.openwow.com/quest=9538
* Problematic quests:
* Totem of Tikti http://wotlk.openwow.com/quest=9540
* Totem of Yor http://wotlk.openwow.com/quest=9541
* Totem of Vark http://wotlk.openwow.com/quest=9542
* If those quests were started while player was mounted, there'a a chance that npcs that give needed buffs won't spawn:
* Stillpine Ancestor Coo http://wotlk.openwow.com/npc=17391
* Stillpine Ancestor Tikti http://wotlk.openwow.com/npc=17392
* Stillpine Ancestor Yor http://wotlk.openwow.com/npc=17393
* Needs rechecking, if the mount is real problem or there's a chance it is bugged by itself.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/10Azuremyst Isle - Totem of Yor quest - NPC that gives buff is idling too much2017-07-06T16:44:47Zusername-removed-818792Azuremyst Isle - Totem of Yor quest - NPC that gives buff is idling too much* Quest: Totem of Yor http://wotlk.openwow.com/quest=9541
* NPC: Stillpine Ancestor Tikti http://wotlk.openwow.com/npc=17392
* NPC should talk to player and give them the buff http://wotlk.openwow.com/spell=30430, however, npc has some d...* Quest: Totem of Yor http://wotlk.openwow.com/quest=9541
* NPC: Stillpine Ancestor Tikti http://wotlk.openwow.com/npc=17392
* NPC should talk to player and give them the buff http://wotlk.openwow.com/spell=30430, however, npc has some delay, so player have to wait before getting the buff.
* How it should be: https://www.youtube.com/watch?v=0wGwBsVLGKYhttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/7Eversong Woods - Abandoned Investigations - scripted event after completion ...2017-07-06T16:44:47Zusername-removed-819309Eversong Woods - Abandoned Investigations - scripted event after completion of the quest is brokenQuest - http://wotlk.openwow.com/quest=8891
As I said in the title, the quest works fine, but the scripting after you complete the quest is broken.
**What is happening**
Magister Duskwither http://wotlk.openwow.com/npc=15951 is ...Quest - http://wotlk.openwow.com/quest=8891
As I said in the title, the quest works fine, but the scripting after you complete the quest is broken.
**What is happening**
Magister Duskwither http://wotlk.openwow.com/npc=15951 is saying his correct dialogue - "Good riddance... now none shall be able to repeat my mistakes!", but at the wrong time. Then he is casting fireball but no fireball shows up.
**What is supposed to happen**
After the player completes the quest a book should spawn inside Magister Duskwither left hand, he should turn towards the edge and throw it. Now the
Magister Duskwither's Journal http://wotlk.openwow.com/object=181012 should spawn at 59.83, 60.66. Then Magister Duskwither should begin casting Fireball and the Fireball should fly towards Magister Duskwither's Journal. The Journal should now start burning and at the same time Magister Duskwither should say his dialogue "Good riddance... now none shall be able to repeat my mistakes!".
Video of how it's supposed to be - https://youtu.be/cgMkmOrVgj0?t=1m55s
The Magister Duskwither's Journal http://wotlk.openwow.com/object=181012 should also spawn via the above mentioned script, currently it's just laying on the ground all the time, which isn't how it's supposed to be. **(This is fixed now)**https://staging.gitlab.com/aurora-server/bugtracker/-/issues/4Teldrassil - Enslaved druids of the Talon lack escape script2017-08-27T15:30:09Zusername-removed-818792Teldrassil - Enslaved druids of the Talon lack escape script* Enslaved druids (http://wotlk.openwow.com/npc=2852) should escape after Ursal the Mauler dies (http://wotlk.openwow.com/npc=2039), quest (http://wotlk.openwow.com/quest=486). When he dies, druids do nothing, i.e continue to lie down.
...* Enslaved druids (http://wotlk.openwow.com/npc=2852) should escape after Ursal the Mauler dies (http://wotlk.openwow.com/npc=2039), quest (http://wotlk.openwow.com/quest=486). When he dies, druids do nothing, i.e continue to lie down.
* Sources:
* http://www.wowhead.com/npc=2852/enslaved-druid-of-the-talon#comments
* http://www.wowhead.com/quest=486/ursal-the-mauler#comments:id=1092831
* Quest description states:
> Now the time has come to save the Druids of the Talon. If we fail now, <name>, they will be forever lost in sleep.
* So according to info they should transform into Freed druids http://wotlk.openwow.com/npc=2853 and fly away.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/3Eversong Woods - Powering our Defenses2017-07-06T16:44:47Zusername-removed-819309Eversong Woods - Powering our DefensesQuest - http://wotlk.openwow.com/quest=8490
* Infused Crystal http://wotlk.openwow.com/npc=16364 shouldn't regenerate health if it isn't attacked.
* The Enraged Wraiths http://wotlk.openwow.com/npc=17086 should spawn in two packs of...Quest - http://wotlk.openwow.com/quest=8490
* Infused Crystal http://wotlk.openwow.com/npc=16364 shouldn't regenerate health if it isn't attacked.
* The Enraged Wraiths http://wotlk.openwow.com/npc=17086 should spawn in two packs of three instead of every Wraith alone.
Virax on 2007/03/27 (Patch 2.0.10)
I found it tough as a level 12 Rogue as well. **You have to survive 2x3 waves of mobs.** The best thing to do is to go nuts on the first wave and get them down as soon as possible, and then tag the next 3 and just kite them around the runestone until you get your completion credit and then run away.
Video of how its supposed to be - https://youtu.be/noKUvsFT96U?t=1m25shttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/25Eversong Woods - Deactivating the Spire - Duskwither Spire Power Source not s...2017-07-06T16:44:47Zusername-removed-819309Eversong Woods - Deactivating the Spire - Duskwither Spire Power Source not showing correct effectsQuest - http://wotlk.openwow.com/quest=8889
The three Duskwither Spire Power Sources (http://wotlk.openwow.com/object=180920 / http://wotlk.openwow.com/object=180919 / http://wotlk.openwow.com/object=180916) don't have any green effects...Quest - http://wotlk.openwow.com/quest=8889
The three Duskwither Spire Power Sources (http://wotlk.openwow.com/object=180920 / http://wotlk.openwow.com/object=180919 / http://wotlk.openwow.com/object=180916) don't have any green effects flying towards the little crystals beside them. The little crystals could be the
Duskwither Spire Power Source Satellite http://wotlk.openwow.com/object=182092 but im not sure if thats right.
The Duskwither Spire Power Sources should also stop throwing the green effects as soon as you activate them with the Deactivating Jewel http://wotlk.openwow.com/item=24337.
Here's a video of how its supposed to look - https://youtu.be/9Grj3md1_fI?t=40sPTRusername-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/15Eversong Woods - Firework Launchers not doing firework2017-07-06T16:44:47Zusername-removed-819309Eversong Woods - Firework Launchers not doing fireworkThe four Firework Launchers (37.79, 71.53) (37.85, 71.71) (37.34, 72.47) (37.20, 72.44) should fire firework sometimes.
Here's a video that shows the firework - https://youtu.be/HVJu1jUwsvo?t=8m10sThe four Firework Launchers (37.79, 71.53) (37.85, 71.71) (37.34, 72.47) (37.20, 72.44) should fire firework sometimes.
Here's a video that shows the firework - https://youtu.be/HVJu1jUwsvo?t=8m10susername-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/14Azuremyst Isle - Draenei Class Quests Problems2017-07-06T16:44:47Zusername-removed-818792Azuremyst Isle - Draenei Class Quests ProblemsThat issue was on SG as well. Same strange thing with turn in class quests.
The quest is shown incomplete, however player can turn in. Yet, everyquest addon, for example shows, db error.
List of class quests:
Mage: http://wotlk.openwo...That issue was on SG as well. Same strange thing with turn in class quests.
The quest is shown incomplete, however player can turn in. Yet, everyquest addon, for example shows, db error.
List of class quests:
Mage: http://wotlk.openwow.com/quest=9290
Paladin: http://wotlk.openwow.com/quest=9287
Shaman: http://wotlk.openwow.com/quest=9421
Priest: http://wotlk.openwow.com/quest=9291
Warrior: http://wotlk.openwow.com/quest=9289
Hunter: http://wotlk.openwow.com/quest=9288PTRusername-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/9Azuremyst Isle - Tree's Company quest disguise allows to cast spell and bug t...2017-08-06T17:09:18Zusername-removed-818792Azuremyst Isle - Tree's Company quest disguise allows to cast spell and bug the quest* Quest: http://wotlk.openwow.com/quest=9531
* Disquise: http://wotlk.openwow.com/item=23792
* Tree disguise allows players to cast spell. So it is possible to kill hostile goblin NPC (http://wotlk.openwow.com/npc=17318) that should p...* Quest: http://wotlk.openwow.com/quest=9531
* Disquise: http://wotlk.openwow.com/item=23792
* Tree disguise allows players to cast spell. So it is possible to kill hostile goblin NPC (http://wotlk.openwow.com/npc=17318) that should participate in scripted event with gnome npc (http://wotlk.openwow.com/npc=17243). After goblin’s death event stops, gnome does not disappear.
* I believe player should be stunned during this event, unable to do anything. Or the goblin should be unattackable.PTRusername-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/335General: Newly created characters not visible until you login again2017-07-06T18:13:49Zusername-removed-819791bo@sbane.deGeneral: Newly created characters not visible until you login againAs stated, if I create a new character, it will not be visible in the character list. If I log out and back in, I can then see it.As stated, if I create a new character, it will not be visible in the character list. If I log out and back in, I can then see it.username-removed-212832username-removed-212832https://staging.gitlab.com/aurora-server/bugtracker/-/issues/337Azuremyst Isle: Chieftain Oomooroo missing furbolg raid event2017-08-27T15:30:13Zusername-removed-819791bo@sbane.deAzuremyst Isle: Chieftain Oomooroo missing furbolg raid eventquest=9573
When this quest is finished, an event should start. NPC 17445 should yell "Stillpine raiders, the time to strike is at hand! Charge!" and a large group of furbolgs would spawn and head into the cave.
This video (https://www....quest=9573
When this quest is finished, an event should start. NPC 17445 should yell "Stillpine raiders, the time to strike is at hand! Charge!" and a large group of furbolgs would spawn and head into the cave.
This video (https://www.youtube.com/watch?v=MfXeLd1Xsyc) shows the event already in action once it was started by someone else, as well as direction, general pathing, combat behaviour and ultimately their despawn point.
This video (https://youtu.be/X0rOTmqzKmg?t=142) shows how the event actually starts.
Behaviour present in current retail, as well as in TBC & Wrath:
By keLston (3,731 – 11·49) on 2007/09/10 (Patch 2.1.3)
For anyone that was curious, nothing actually happens if you help the Stillpine raiders "win". They reach the back of the cave before the kraken and they just despawn. (Handing in this quest causes a scripted event for some Stillpine furbolgs to attack and "take back" the cave).https://staging.gitlab.com/aurora-server/bugtracker/-/issues/338Azuremyst Isle: Kurz the Revelator missing RP events2017-08-27T15:31:29Zusername-removed-819791bo@sbane.deAzuremyst Isle: Kurz the Revelator missing RP eventsnpc=17443
Every now and then this NPC should do some voodoo tricks to conjure up visions above his pot. One of them is a vision of a hero (npc=17452) fighting the Vision of the Kurken (npc=17453), and there some other ones as well.
In ...npc=17443
Every now and then this NPC should do some voodoo tricks to conjure up visions above his pot. One of them is a vision of a hero (npc=17452) fighting the Vision of the Kurken (npc=17453), and there some other ones as well.
In this video (https://youtu.be/8SzGQlKQPoI?t=109) you can see the Kurken vision before it ends.
In this video (https://youtu.be/VzxGDBE7ho8?t=69) you can just about see the end of one random vision.
By Contay (27,627 – 6·47·171) on 2007/08/15 (Patch 2.1.3)
Every once and a while, this NPC will conjure up images over his cauldron. One possible scene is of a random Draenei fighting the Kurken, deep within the Stillpine Hold.
Another scene that I saw was a bit more cryptic. It showed a great Naaru labeled as "Purity", and then a comparitively smaller red-haired human paladin before it, labeled as "Remembered."
By badget (4,532 – 10·36) on 2008/01/15 (Patch 2.3.2)
He also shows a "Vision of the future" which just shows a big red crystal in some kind of damaged metal wreck (didnt take a picture...). From the look at the crystal and the wreck it looks quite big.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/340Redridge Mountains: Two ores spawned next to each other2017-07-18T12:41:31Zusername-removed-819309Redridge Mountains: Two ores spawned next to each otherThere is a copper and a silver ore spawned right next to each other at *X: -9008.88 Y: -3214*
---
Copper Ore - GUID=4755
Silver Ore - GUID=5746There is a copper and a silver ore spawned right next to each other at *X: -9008.88 Y: -3214*
---
Copper Ore - GUID=4755
Silver Ore - GUID=5746username-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/344Azuremsyt Isle: Taming the Beast pet issues2017-08-14T21:46:17Zusername-removed-819791bo@sbane.deAzuremsyt Isle: Taming the Beast pet issuesThis is a hunter quest where you have to tame an NPC 17217 using an item 23896.
Two issues are present:
1.) once the mob is tamed, it just stands frozen and will not follow you as you move unless you give it any sort of a command. I've...This is a hunter quest where you have to tame an NPC 17217 using an item 23896.
Two issues are present:
1.) once the mob is tamed, it just stands frozen and will not follow you as you move unless you give it any sort of a command. I've tried other hunter quest such the night elf and troll versions, and this issue doesn't happen there as in those cases pets instantly follow you once they're tamed.
2.) it has a Thorns spell (31271) which it does not use on the player once tamed, even though the spell itself is set on auto-cast.
By taynas (397 – 1·3) on 2007/04/25 (Patch 2.0.12)
I found it odd that when you tame them for the quest you get a thorns like ability cast on you but if you tame normally they don't have the spell.
By muabdib (2,637 – 7·26) on 2007/07/03 (Patch 2.1.2)
When you tame these guys for the hunter quest they have a 3-4 point thorn buff they share with your hunter.
When you go back to tame them after the quest they do not.
By Volcan (24,042 – 7·35·118) on 2008/10/27 (Patch 3.0.2)
This pet has a special ability when tamed for the hunter quest, because using the Taming Rod does not really tame the pet. It is a bit like Enslave demon type of spell. That is the reason why it keeps it's ability it uses in the wild.
After taming it by a spell and NOT by the item, all skills are the special pet ones.
This pet uses the ability Thornshttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/346Azuremyst Isle: Draenei Youngling not patrolling2017-08-27T15:41:58Zusername-removed-819791bo@sbane.deAzuremyst Isle: Draenei Youngling not patrollingnpc=17587
This mob is involved in a particular combat event and a follow up quest which are currently hard to get without forcing them because these mobs just stand on their spawn point, never encountering any enemies. According to wowh...npc=17587
This mob is involved in a particular combat event and a follow up quest which are currently hard to get without forcing them because these mobs just stand on their spawn point, never encountering any enemies. According to wowhead comments, they have defined patrol routes.https://staging.gitlab.com/aurora-server/bugtracker/-/issues/347Azuremyst Isle: Draenei Youngling missing spawns2017-08-27T15:41:58Zusername-removed-819791bo@sbane.deAzuremyst Isle: Draenei Youngling missing spawnsnpc=17587
Currently only one of them exists. However, there should be several of them at different locations.
Some of the locations are:
east of Odesyus' Landing up the hill (roughly near 40,70)
east of Stillpine graveyard right sma...npc=17587
Currently only one of them exists. However, there should be several of them at different locations.
Some of the locations are:
east of Odesyus' Landing up the hill (roughly near 40,70)
east of Stillpine graveyard right smack on the road near a rock (37,20)
near otherwise undescribed coordinates (55,47), (58,41), (46,31)
north and east of Azure Watch
east of the mountain where the Totem of Coo is found
TomTom:
/way 55.4, 29.0
/way 37.4, 19.4
/way 58.0, 41.6
/way 53.6, 43.8
/way 55.6, 47.8
/way 56.8, 59.6
/way 42.0, 57.4
/way 39.6, 71.4https://staging.gitlab.com/aurora-server/bugtracker/-/issues/362Stranglethorn Vale - Colonel Kurzen(npc=813) - abilities2017-08-27T15:31:04Zusername-removed-1200619Stranglethorn Vale - Colonel Kurzen(npc=813) - abilitiesColonel Kurzen(npc=813) did not cast:
Garrote(spell=8818)
Smoke Bomb(spell=8817)
http://db.vanillagaming.org/?npc=813#abilitiesColonel Kurzen(npc=813) did not cast:
Garrote(spell=8818)
Smoke Bomb(spell=8817)
http://db.vanillagaming.org/?npc=813#abilitiesusername-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/371Mob behavior in water (Pathing) vanilla zone2017-08-14T22:19:19Zusername-removed-818313Mob behavior in water (Pathing) vanilla zone**Current behaviour**:
When you're jumping in the water while in combat, the mob will repeatably dive and rise in the water
**Expected behaviour**:
It should stay at the surface of the water, regardless if you jump or not.
**Steps to...**Current behaviour**:
When you're jumping in the water while in combat, the mob will repeatably dive and rise in the water
**Expected behaviour**:
It should stay at the surface of the water, regardless if you jump or not.
**Steps to reproduce the problem**:
1. Be in swimable water
2. Jump
3. Watch the mob
Evidence:
https://www.twitch.tv/videos/164931102?t=36shttps://staging.gitlab.com/aurora-server/bugtracker/-/issues/372Mob attack behavior in water influences nameplates2017-08-09T01:53:44Zusername-removed-818313Mob attack behavior in water influences nameplates**Current behaviour**:
Mob will do a spontanous movement underwater for a brief second before auto attacking, it's very noticeable with nameplates since the nameplate will drop 3 yards under it's normal position and then up to it's prev...**Current behaviour**:
Mob will do a spontanous movement underwater for a brief second before auto attacking, it's very noticeable with nameplates since the nameplate will drop 3 yards under it's normal position and then up to it's previous placement when it attacks
**Expected behaviour**:
Mob should stay at the surface when meleeing you and should not move at all when it auto attacks
**Steps to reproduce the problem**:
1. Attack at swimable water
2. Watch the mob
3. Look at target frames before melee swing
**Proofs for expected behaviour if necessary**:
None
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
Not needed
**Include Screenshots from the issue if necessary**:
https://www.twitch.tv/videos/164932931https://staging.gitlab.com/aurora-server/bugtracker/-/issues/374Hillsbrad Foothills: Zixil and his mech have broken waypoints2017-08-07T18:10:30Zusername-removed-818313Hillsbrad Foothills: Zixil and his mech have broken waypoints**Current behaviour**:
They will patrol and sometime mess up their pattern. Rerouting around fences on the side of the road or walking to a waypoint on a ballista near the guard tower at the T section in Hillsbrad before returning to th...**Current behaviour**:
They will patrol and sometime mess up their pattern. Rerouting around fences on the side of the road or walking to a waypoint on a ballista near the guard tower at the T section in Hillsbrad before returning to the road again. Talking to the goblin Zixil stops him (For too long aswell, he's supposed to stand still to allow you to buy for a brief amount of time, but it seems like he stand still for a minute or so) but not his mech which will keep walking until the next waypoint. Xizil himself is also supposed to have dialogue options according to wowhead comments, will need some research.
UPDATE: It seems that at some point when they reach Southshore, their waypoints are so broken that the mech will run directly back to Tarren mill as seen on https://www.twitch.tv/videos/164993117 and the same will the Zixil, except he's slower and moving through underground. He shows up at https://www.twitch.tv/videos/164993117?t=04m52s like a true champ
**Expected behaviour**:
They will patrol on the road, mech will stop together with Zixil when players prompt him for repairs/sell/buy, should have dialogue when you buy stuff from him.
**Steps to reproduce the problem**:
1. Follow him
2. Watch they divert from the main road
3. Walk around some fences and waypath onto objects
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
http://www.wowhead.com/npc=3538
http://www.wowhead.com/npc=3537
https://staging.gitlab.com/aurora-server/bugtracker/-/issues/376Hillsbrad Foothills - Missing objects in Southshore2017-08-09T00:15:32Zusername-removed-818313Hillsbrad Foothills - Missing objects in Southshore**Current behaviour**:
The docks have no obstacles on them and the road ending on the dock is supposed to have a wagon
**Expected behaviour**:
Objects present on the docks
**Steps to reproduce the problem**:
1. Go to the docks
2. No...**Current behaviour**:
The docks have no obstacles on them and the road ending on the dock is supposed to have a wagon
**Expected behaviour**:
Objects present on the docks
**Steps to reproduce the problem**:
1. Go to the docks
2. Notice no objects
3. Cry on the shoulder of the fishermen
**Proofs for expected behaviour if necessary**:
http://wow.zamimg.com/uploads/screenshots/normal/37542-lindea-rabonne.jpg
http://wow.zamimg.com/uploads/screenshots/normal/37535-donald-rabonne.jpg
By mchalmers (3,740 – 12·18) on 2007/04/01 (Patch 2.0.10)
She is the fishing and tackle seller down on the dock, in front of the little shed.
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
Unsure what objects it is
**Include Screenshots from the issue if necessary**:
![WoWScrnShot_080817_173419](/uploads/c1c59fb3235946f1366d3be2cab652f7/WoWScrnShot_080817_173419.jpg)username-removed-819309username-removed-819309https://staging.gitlab.com/aurora-server/bugtracker/-/issues/377Hillsbrad Foothills - NPC and mob keeps resetting2017-08-14T21:46:17Zusername-removed-818313Hillsbrad Foothills - NPC and mob keeps resetting**Current behaviour**:
Keep resetting to their original position
**Expected behaviour**:
Southshore guard is supposed to fight off the bear and the bear is supposed to die
**Steps to reproduce the problem**:
1. None needed
2.
3.
...**Current behaviour**:
Keep resetting to their original position
**Expected behaviour**:
Southshore guard is supposed to fight off the bear and the bear is supposed to die
**Steps to reproduce the problem**:
1. None needed
2.
3.
**Proofs for expected behaviour if necessary**:
None
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
npc=2356
npc=2386
**Include Screenshots from the issue if necessary**:
https://www.twitch.tv/videos/165387291https://staging.gitlab.com/aurora-server/bugtracker/-/issues/378Hillsbrad Foothills - Southshore attack event2017-08-09T00:17:14Zusername-removed-818313Hillsbrad Foothills - Southshore attack event**Current behaviour**:
The Southshore Crier yells -
Southshore Crier yells: Help me! Help! Assassins in the hills! To arms! To arms!
Which spawns npc=2434
They only go for low level NPC's and doesn't trigger the guards when they're ...**Current behaviour**:
The Southshore Crier yells -
Southshore Crier yells: Help me! Help! Assassins in the hills! To arms! To arms!
Which spawns npc=2434
They only go for low level NPC's and doesn't trigger the guards when they're attacking either low level NPC's or you, they don't seem to attack the guard. Ontop of that, i've only seen one spawned so far to the right of the Inn and it's name was "Unknown"
**Expected behaviour**:
The entirety of the dialogue is
1. 7:18
1. Southshore Crier yells: Help me! Help! Assassins in the hills! To arms! To arms!
1. 7:20
1. Southshore Crier says: Guards to your posts! They must be after the Magistrate again. He must be protected! They could come from any direction!
1. Southshore Crier grabs the back of his neck and his eyes go wide.
1. Southshore Crier says: Assassins... save... th... Magistraaa...
1. 7:20-7:40
1. Magistrate Henry Maleb says: More agents of the Syndicate I'll wager! You'll never take back Alterac... or Southshore!
It probaly didn't do it correctly because he died (The Southshore Crier) due to the guards not being on /assist on nearby combat or me being too far away. Trying to get confirmation on it is hard because this event seems to be every 2 hour or so. I think there's supposed to be more than 1 shadowy assassin spawn in the hills to the northwest of Southshore, but needs confirmation.
**Steps to reproduce the problem**:
1.
2.
3.
**Proofs for expected behaviour if necessary**:
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
npc=2434
npc=2435
npc=2386
**Include Screenshots from the issue if necessary**:https://staging.gitlab.com/aurora-server/bugtracker/-/issues/379Hillsbrad Foothills - Broken pathing on the dock in Southshore2017-08-08T16:17:29Zusername-removed-818313Hillsbrad Foothills - Broken pathing on the dock in Southshore**Current behaviour**:
Mob will path around the dock, but then entirely ignore it when you jump back up
**Expected behaviour**:
Mob is supposed to traverse back the same way
**Steps to reproduce the problem**:
1. Aggro mob
2. Jump o...**Current behaviour**:
Mob will path around the dock, but then entirely ignore it when you jump back up
**Expected behaviour**:
Mob is supposed to traverse back the same way
**Steps to reproduce the problem**:
1. Aggro mob
2. Jump off the bridge, and then back up
3. Watch the pathing
**Proofs for expected behaviour if necessary**:
None needed
**Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills**:
None
**Include Screenshots from the issue if necessary**:100:
![Pathing1](/uploads/896ad6f7982da199b2a6fe9844b42d75/Pathing1.jpg)![Pathing2](/uploads/907184ba600706e2b80383f33fbfbc55/Pathing2.jpg)https://staging.gitlab.com/aurora-server/bugtracker/-/issues/392Stormwind: Defias Breakout event might be missing2017-08-27T15:30:32Zusername-removed-819791bo@sbane.deStormwind: Defias Breakout event might be missingEvery full hour and half-hour a group of 4 Defias Rioters (npc=5043) would charge from the Stockades towards the guards for a brief combat encounter where the guards will murder them with ease.
I've been checking if anything like this h...Every full hour and half-hour a group of 4 Defias Rioters (npc=5043) would charge from the Stockades towards the guards for a brief combat encounter where the guards will murder them with ease.
I've been checking if anything like this happens, and it seems that this particular NPC is not even in the db.
Prior to them spawning and charging outside of Stockades there should be a sound of cell doors opening and closing 4 times in a row with 30-45 seconds between the sounds.
This is how the NPCs should look like:
https://vignette3.wikia.nocookie.net/wowwiki/images/3/3f/Defias_Rioter.jpg/revision/latest?cb=20090909205423