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Commit 16ecb8c7 authored by Leo Ma's avatar Leo Ma
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Fix bug


Signed-off-by: default avatarLeo Ma <begeekmyfriend@gmail.com>
parent 35c1d0bd
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@@ -173,9 +173,9 @@ public class GPUImageFilter {
return OpenGlUtils.NOT_INIT;
}
 
GLES20.glUseProgram(mGlProgId);
runPendingOnDrawTasks();
 
GLES20.glUseProgram(mGlProgId);
GLES20.glVertexAttribPointer(mGlAttribPosition, 2, GLES20.GL_FLOAT, false, 0, cubeBuffer);
GLES20.glEnableVertexAttribArray(mGlAttribPosition);
GLES20.glVertexAttribPointer(mGlAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0, textureBuffer);
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@@ -204,9 +204,9 @@ public class GPUImageFilter {
return OpenGlUtils.NOT_INIT;
}
 
GLES20.glUseProgram(mGlProgId);
runPendingOnDrawTasks();
 
GLES20.glUseProgram(mGlProgId);
GLES20.glVertexAttribPointer(mGlAttribPosition, 2, GLES20.GL_FLOAT, false, 0, mGLCubeBuffer);
GLES20.glEnableVertexAttribArray(mGlAttribPosition);
GLES20.glVertexAttribPointer(mGlAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0, mGLTextureBuffer);
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@@ -236,9 +236,9 @@ public class GPUImageFilter {
return OpenGlUtils.NOT_INIT;
}
 
GLES20.glUseProgram(mGlProgId);
runPendingOnDrawTasks();
 
GLES20.glUseProgram(mGlProgId);
GLES20.glVertexAttribPointer(mGlAttribPosition, 2, GLES20.GL_FLOAT, false, 0, mGLCubeBuffer);
GLES20.glEnableVertexAttribArray(mGlAttribPosition);
GLES20.glVertexAttribPointer(mGlAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0, mGLTextureBuffer);
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@@ -259,6 +259,7 @@ public class GPUImageFilter {
 
GLES20.glDisableVertexAttribArray(mGlAttribPosition);
GLES20.glDisableVertexAttribArray(mGlAttribTextureCoordinate);
return OpenGlUtils.ON_DRAWN;
}
 
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@@ -270,9 +271,9 @@ public class GPUImageFilter {
return OpenGlUtils.NO_TEXTURE;
}
 
GLES20.glUseProgram(mGlProgId);
runPendingOnDrawTasks();
 
GLES20.glUseProgram(mGlProgId);
GLES20.glVertexAttribPointer(mGlAttribPosition, 2, GLES20.GL_FLOAT, false, 0, mGLCubeBuffer);
GLES20.glEnableVertexAttribArray(mGlAttribPosition);
GLES20.glVertexAttribPointer(mGlAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0, mGLTextureBuffer);
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@@ -312,9 +313,9 @@ public class GPUImageFilter {
return OpenGlUtils.NO_TEXTURE;
}
 
GLES20.glUseProgram(mGlProgId);
runPendingOnDrawTasks();
 
GLES20.glUseProgram(mGlProgId);
GLES20.glVertexAttribPointer(mGlAttribPosition, 2, GLES20.GL_FLOAT, false, 0, mGLCubeBuffer);
GLES20.glEnableVertexAttribArray(mGlAttribPosition);
GLES20.glVertexAttribPointer(mGlAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0, mGLTextureBuffer);
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