Pathfinding fails when path is blocked off by object on one side of the door
This happened in my most recent save: a raider ship docked just behind my Seed Pod, which was placed against the wall. When raiders tried to enter my main base, they were held back by the pod, generating a lot of error messagesmoai_log_Space.txt (warning: 2.1 Mb log file). Security also couldn't enter the raider base. Save file and screenshot if things aren't clear yet.
Possible Resolutions:
- Check when docking if the spot behind the door isn't occupied, avoids the issue of an nonexistant path.
- Outfit all docking ships with an airlock so that raiders have an alternate path to enter the base. This fails in the case that the base has no other entry point, deliberately blocked off or not.
- Allow raiders to demolish objects that block their path. This would also fix the likely issue of deliberately placing other objects to block off raiders. Would not make players happy, because it might destroy vital apparatus.
- Let raiders attack objects in their path, and when they damage it to the point of destruction (0%), they can pass through it. Would look odd, but fix deliberate blocking
Also guys, what happened to you? Over the last 2 days I've sent an email, an bug report and a merge request, all of which went unanswered up to now. This project looks like it has some potential and I'd really like to help out, but I don't want to do this alone. Could someone from @all please reply to assure me there is someone on the other side?