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Fix a bug where full-screen flash would sometimes not draw a full frame...
Fix a bug where full-screen flash would sometimes not draw a full frame without any flash. What would happen is that further updates were canceled from within drawRect:, but if the rect being drawn were small and ill-timed, most of the screen would never get redrawn. Now, a call to setNeedsDisplay:YES always gets made after the alpha reaches 0.
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