hexoshi merge requestshttps://staging.gitlab.com/hexoshi/hexoshi/-/merge_requests2016-12-03T05:20:15Zhttps://staging.gitlab.com/hexoshi/hexoshi/-/merge_requests/2Change xsge_physics.Wall to xsge_physics.Solid2016-12-03T05:20:15Zusername-removed-876611Change xsge_physics.Wall to xsge_physics.SolidChange all instances of **xsge_physics.Wall** to **xsge_physics.Solid**, so that the current pip version of *xsge_physics* doesn't cause the game to crash as soon as the fire key is pressed.
**xsge_physics.Wall** doesn't exist, and the ...Change all instances of **xsge_physics.Wall** to **xsge_physics.Solid**, so that the current pip version of *xsge_physics* doesn't cause the game to crash as soon as the fire key is pressed.
**xsge_physics.Wall** doesn't exist, and the most logical element to replace it, in xsge documentation, seemed to be **xsge_physics.Solid**. It works, so I assume it is what was intended. Given that the **hexoshi** developer is also the **xsge** developer, any additional insight would be appreciated.