shader blocks only some weapons
shader properties;
textures/map_go/jumppadfx_blue
{
qer_editorimage textures/map_go/jumppadfx_blue.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
cull none
qer_trans 0.6
{
map textures/map_go/jumppadfx_blue.tga
blendfunc GL_SRC_ALPHA GL_ONE
tcMod scroll 0 2
}
}
projectiles that go through it: shotgun
mortar
rocketlauncher
hook
MG (bullets are distracted slightly for some reason)
projectiles that "hit" the shader (don't pass through it)
arc
electro
crylink
nex
hagar