Add external mod manifest
Mods should get all their display information from manifest.json:
{
"displayName": "Test Mod",
"author": "Handsome Matt",
"version": "1.0.0.0",
"description": "A mod meant to be an example.",
"assemblyFileName": "Iridium.TestMod.dll",
"dependencies": ["mod1", "mod2"],
"contentOverrides": ["blah", "blah"]
}
more could be specified here (like content overrides), but it makes a lot of sense for mods to not have to depend on having a DLL as a lot of mods will be content only etc..