Unsorted chunks of code
Hey, because I really like RPGme and want to use it on a server, and I also didn't want to wait for things to get implemented, so I just forked it and started implementing and fixing stuff I didn't like that much. Warning, I did this just for myself, so although I tried to follow the general style of RPGme, I didn't take too much care of good coding practices. It's also many features at once, so not following the contribution guide at all (and even worse: I refactored the file layout so InteliJ would be able to read it! :0). You might still want to use some of the code I wrote, so I made this MR to draw attention to it ;)
Summary of what I implemented: -Removed the kingdoms integration (I couldn't build anything because I didn't have the jar) -Added TerrainControl integration: Timber will now detect trees generated by TC and use the detected blocks instead of some generic algorithm -Now, at least all the strings from the abilities are translatable (adressing #9 ) -Now, almost all variables you could want to change in the abilities are editable in skills.yml -Fixed boatloads of bugs and misbehaviors -I did some small rebalancing of the default configs
Have a nice day! And thank you for creating such an awesome plugin!