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Remove some outdated test files to fix godot build

The godot engine version 1.0 uses openssl version 1.0.1h which still bundles files like "crypto/pkcs7/p7/a2" that are seen as binary by the scanner.

As these files aren't really needed for anything, and even upstream openssl has deleted them in their commit

https://github.com/openssl/openssl/commit/7be6b27aaf5ed77f13c93dc89a2c27a42082db3f "Remove ancient obsolete files under pkcs7."

they can be safely scandeleted.

This is an attempt to get godot based apps build again.

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