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WIP: Borer Overhaul
CHANGES
tl;dr Borers now symbiotes rather than parasites. Think organic pAIs. Fixes #49.
- Cannot suicide as host anymore.
- Cannot kill your host anymore.
- Thought-speak is more subtle.
- Borers can secrete more chemicals (some of which are unlockable).
- Borers have a new Evolve verb to unlock new chems (and eventually, abilities and
host-related things) - Removed dickish chems.
- Forced-control on entering host is configurable. Add borer_takeover_immediately to gameconfig.txt to enable.
- Removed borers' ability to multiply, for now. (Balancing)
- Borers now only have a survive objective.
- Borers are instructed to be helpful and non-dickish, including a note of recent changes.
TODO
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Fix ventcrawling -
Verify hearing host as borer and captive_brain -
Game-mode replaced with vermin event. -
need to make a browse window for the Evolve verb -
abstract it into a research-tree datum for re-use in RD.
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