Skip to content
Snippets Groups Projects

WIP: Borer Overhaul

Closed username-removed-57014 requested to merge N3X15/vgstation:borer-overhaul into Bleeding-Edge

CHANGES

tl;dr Borers now symbiotes rather than parasites. Think organic pAIs. Fixes #49.

  • Cannot suicide as host anymore.
  • Cannot kill your host anymore.
  • Thought-speak is more subtle.
  • Borers can secrete more chemicals (some of which are unlockable).
  • Borers have a new Evolve verb to unlock new chems (and eventually, abilities and host-related things)
  • Removed dickish chems.
  • Forced-control on entering host is configurable. Add borer_takeover_immediately to gameconfig.txt to enable.
  • Removed borers' ability to multiply, for now. (Balancing)
  • Borers now only have a survive objective.
  • Borers are instructed to be helpful and non-dickish, including a note of recent changes.

TODO

  • Fix ventcrawling
  • Verify hearing host as borer and captive_brain
  • Game-mode replaced with vermin event.
  • need to make a browse window for the Evolve verb
    • abstract it into a research-tree datum for re-use in RD.

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
Please register or sign in to reply
Loading