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WIP: Borer Overhaul

CHANGES

tl;dr Borers now symbiotes rather than parasites. Think organic pAIs. Fixes #49.

  • Cannot suicide as host anymore.
  • Cannot kill your host anymore.
  • Thought-speak is more subtle.
  • Borers can secrete more chemicals (some of which are unlockable).
  • Borers have a new Evolve verb to unlock new chems (and eventually, abilities and host-related things)
  • Removed dickish chems.
  • Forced-control on entering host is configurable. Add borer_takeover_immediately to gameconfig.txt to enable.
  • Removed borers' ability to multiply, for now. (Balancing)
  • Borers now only have a survive objective.
  • Borers are instructed to be helpful and non-dickish, including a note of recent changes.

TODO

  • Fix ventcrawling
  • Verify hearing host as borer and captive_brain
  • Game-mode replaced with vermin event.
  • need to make a browse window for the Evolve verb
    • abstract it into a research-tree datum for re-use in RD.

Merge request reports