Fixes an instakill exploit with extinguishers.
fixes #169 (closed)
I've tried different solutions to this, such as changing the following
thing.throw_at(target,10,rand(12,14))
to the following
thing.throw_at(target,10,thing.throw_speed*2)
but this results in it doubling thing's throw_speed on thing itself rather than just a once off thing when fired.
Same thing happens with the following:
var/newspeed = thing.throw_speed*2
thing.throw_at(target,10,newspeed)
Magic numbers should fix as a temporary solution for now.