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Rotating shuttles, admin shuttle menu overhaul, docking port repositioning

Shuttles can now rotate

  • Any multi-tile things (multi-tile airlocks, body scanners, sleepers) don't rotate properly
  • Shuttle engines are a bit weird sometimes for some reason

Other changes:

  • Some docking ports are named more appropriately, like "hyperspace (salvage shuttle)" instead of just "hyperspace"
  • Blueprints now create areas of type /area/station/custom, instead of /area (Fixes #37 (closed))
  • Shuttle docking ports are now located on top of shuttle airlocks, and destination docking ports are generally near external station doors. This, together with shuttle rotation, means that situations like http://i.imgur.com/UZpzTTG.png are going to be VERY RARE (the shuttle will line up properly)
  • Some destination docking ports on taxi are renamed (mainly for the salvage shuttle) - now there are names like "west of engineering-cargo station"
  • The salvage shuttle now can travel to the abandoned mining outpost on the asteroid (taxi only)
  • Added a proc for blueprints which deletes a blueprint-created area. This functionality is commented out, however.

Admin 'shuttle magic' menu

  • You must select a shuttle to access most of the menu's commands
  • Instead of prompting you to select a shuttle, the menu's commands now use the shuttle that is currently selected by you
  • Added 'view variables' button to modify a selected shuttle's variables
  • Spawning a shuttle docking port on top of a shuttle without one now allows you to automatically link it to the shuttle
  • Spawning a destination docking port now allows linking it to the selected shuttle
  • Spawning a destination docking port on top of a shuttle now allows allowing the shuttle to move it
  • Commands are better overall

Merge request reports