Fixes scoreboard runtimes
somebody changed this:
for(var/mob/living/carbon/human/E in mob_list)
to this:
for(var/mob/living/player in player_list)
without changing this line:
get_contents_in_object(E, /obj/item/weapon/card/id))
causing the poor proc to try to find ID cards in the number 2.7182818284590