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Lighting Process Workload Cap

username-removed-57014 requested to merge lighting-process-cap into Bleeding-Edge

Resolves some round-start and powernet failure lag caused by lighting updates. Excessive lighting updates are deferred until later.

Changes

  • Caps added to number of light sources and lighting overlays processed per tick. This makes lighting updates slower to respond and "choppier" during large outages, but less likely to interrupt other server activities, such as mobs.
    • Max turf overlays per tick: 1,000
    • Max light sources per tick: 100

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