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Butchering changes + breeding space carps

Space carps can now breed

  • After mating, the mother explodes into gore unleashing from 4 to 6 hungry carp babies. They can't procreate further, have reduced health, deal less damage and are smaller
  • Credit to Bad_Spriter for sprites

Added a can_breed var and give_birth() proc for animals

Added a global list which stores the amount of each type of animal in the world, along with a cap on the maximum amount of animal children in the world (50)

Slightly reworked butchering

  • Instead of the body having a random chance to not disappear after butchering, meat can be harvested from a body for up to 1/2/3/4/5 times (depending on the size). The body disappears afterwards. Advanced butchering doesn't count
  • Anything sharp can be used for butchering (including pickaxes). Butchering with dull things takes more time.
  • Using a lazarus injector on a partially butchered/skinned mob fully restores it (goliath hide farming still works)
  • Added a framework for advanced butchering (skinning, etc.)
  • Cats, dogs, lizards, goliaths and bears may be skinned
  • Goliaths no longer drop their hide on death, so don't forget to bring a knife to the asteroid
  • Skinning bears produces a bear pelt hat. All bear pelt hats except for those obtained from bears and russians have been renamed to "cheap bear pelt hat".
  • Spider legs may be torn off and eaten/cooked

Changed sizes of some animals

  • Cows, goats, bears are bigger, space carps are smaller

Examining a mob now tells you its size and whether or not it has been butchered yet

Merge request reports