Butchering changes + breeding space carps
Space carps can now breed
- After mating, the mother explodes into gore unleashing from 4 to 6 hungry carp babies. They can't procreate further, have reduced health, deal less damage and are smaller
- Credit to Bad_Spriter for sprites
Added a can_breed var and give_birth() proc for animals
Added a global list which stores the amount of each type of animal in the world, along with a cap on the maximum amount of animal children in the world (50)
Slightly reworked butchering
- Instead of the body having a random chance to not disappear after butchering, meat can be harvested from a body for up to 1/2/3/4/5 times (depending on the size). The body disappears afterwards. Advanced butchering doesn't count
- Anything sharp can be used for butchering (including pickaxes). Butchering with dull things takes more time.
- Using a lazarus injector on a partially butchered/skinned mob fully restores it (goliath hide farming still works)
- Added a framework for advanced butchering (skinning, etc.)
- Cats, dogs, lizards, goliaths and bears may be skinned
- Goliaths no longer drop their hide on death, so don't forget to bring a knife to the asteroid
- Skinning bears produces a bear pelt hat. All bear pelt hats except for those obtained from bears and russians have been renamed to "cheap bear pelt hat".
- Spider legs may be torn off and eaten/cooked
Changed sizes of some animals
- Cows, goats, bears are bigger, space carps are smaller
Examining a mob now tells you its size and whether or not it has been butchered yet