XMP module sound support
for tracking it. (WIP)
So I went ahead and created a libxmp
binding for darkplaces (as volunteered in #18).
At this time it replicates the old modplug functionality 1:1,
though I'm looking at some possible improvements to that.
It'd be great if people would test it on different platforms and report their results.
This will compile dlopen'd by default.
For a precompiled windows DLL I found this forum, though it seems to need registration. For modules to test with... http://modarchive.org/ of course, what else :)
How to run from the dp console:
copy stuff in [~/.xonotic]/data/sound
or /data/sound/cdtracks/
and
cd play <filename>
cd loop <filename> (doing the same right now)
cd stop
for playing background music. And
play <filename>
play2 <filename>
to simulate ingame sounds.
edit: Aw sheet, wrong target branch. ofc Gitlab won't let me change that