Merge branch Mario/weapon_animation_fix (XS merge request)
Allows attack animations to continue after animtime is up, by not switching to idle animation until after the attack animation completes. Needs testing.
Do not update/delete: Banner broadcast message test data
Do not update/delete: Notification broadcast message test data
Allows attack animations to continue after animtime is up, by not switching to idle animation until after the attack animation completes. Needs testing.