Overkill casual step 1
Making a small MR to avoid a big one at the end of the process. This is in preparation for a casual version of the Overkill mod.
Changes:
- OK now sets its model related cvars in config - this is to prevent resetting models when I reexec
defaultOverkill.cfg
during playing. - Scaling item respawn times according to the number of people - the default values are chosen to not affect anything. Not really playtested with players but I think the equation will stay this way. I didn't use a simpler linear scaling because then the more players would join, the faster the number of spawned items would increase - at some point the number of spawned items per player would start increasing too.
- Simplified nade offset calculation
- Minor performance improvement in dodging code
- A function for scaling values between ranges
- A crude workaround for MG trueaim which caused issues when standing close to a wall and attempting to use solidpenetraion
Edited by username-removed-84494